How to make a virtual notepad on a nintendo ds

A Diverse Music Experience for Everyone: You Actually Play Music!

Tuesday 17th April 2007

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London, United Kingdom – April 16th, 2007 – Today Ubisoft, one of the world’s largest video game publishers, announced that Jam Sessions – a groundbreaking music title exclusively for the Nintendo DS system in which players actually strum a guitar via the Touch Screen to make music – will launch in EMEA territories this summer.

“Jam Sessions is an amazing title with limitless potential to entertain and engage a wide audience of people who love music, guitar and singing,” said John Parks, EMEA Marketing Director. “Basically, it’s a guitar in your pocket but that’s just the beginning. It’s a chance for people who have never thought of themselves as ‘musically inclined’ to jump right in and play through entire songs, compose their own music and sing along with friends.”

Players will rock out, or smoothly strum, on the lower screen of the Nintendo DS system, producing an authentic sound digitally remastered from an actual acoustic guitar. The simple interface will guide players into the various easy-to-play modes which include: Performance Mode, allowing users to sing and play along both yesterday and today’s hottest artists; Free-Play Mode, where people can play anything they chose; and Tutorial Mode where novice musicians will learn to play guitar without paying for lessons.

One of the most compelling features is the ability to record what you play and play it back, therefore making Jam Sessions virtual notepad for players to write, play and save their original music anytime, anywhere. The portability of the DS system makes Jam Sessions a complete concert-on-the-go entertainment system, perfect for parties and other social gatherings – simply hook up some external speakers via the headphone jack and you’re a rock star!

For more information about Ubisoft, please visit www.ubi.com.

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through its strong and diversified lineup of products and partnerships. Ubisoft has offices in 21 countries and sales in more than 50 countries around the globe. It is committed to delivering high-quality, cutting-edge video game titles to consumers. Ubisoft generated revenue of 538 million Euros for the 2004-2005 fiscal year, an increase of 8 percent over the previous fiscal year at constant exchange rates. To learn more, please visit www.ubisoftgroup.com.

2007 Plato. All Rights Reserved. Published and distributed by Ubisoft Entertainment under license from Plato. Video game based on “Sing & Play DS Guitar M-06,” which is a trademark of Plato. Jam Sessions, Ubisoft, Ubi.com, and the Ubisoft logo are trademarks of Ubisoft Entertainment in the U.S. and/or other countries.TM, and Nintendo DS are trademarks of Nintendo. 2004 Nintendo.

Plato is an independent software developer and publisher in Tokyo. The company was founded over a decade ago by Kosuke Asakura, who in addition to running the company, continues to play an integral part contributing to the design of ongoing products. Jam Sessions is based on ‘Sing & Play Guitar M-06,’ which is a trademark of Plato.

When you can’t bring a guitar, bring your DS! Whether you want to thrash through some metal or chill out for an acoustic set, turn to Jam Sessions. Turning your DS into an axe, Jam Sessions gives you the tools you need to kick out seriously realistic guitar sounds with no strings attached. Jam Sessions lets you assign guitar chords to the +Control Pad and turns your stylus into a pick. When you want to change chords, just press in the appropriate direction and then strum the virtual string on the Touch Screen. The result is an amazingly realistic sound, whether you have the guitar set as acoustic or electric. Because you are the one who assigns the chords to the +Control Pad, you can play just about any song with Jam Sessions, you just have to know what chords the song uses. However, you might have the most fun just creating a song from scratch. Jam Sessions lets you record what you play and then play it back later. It’s almost like Jam Sessions is a virtual musical notepad. But even the most non-musical person can strike up a tune. Just learn a few songs and you have a concert-on-the-go entertainment system, perfect for parties and other social gatherings. Instead of just turning the volume up on your DS, you can hook up some external speakers via the headphone jack or, if you’re really hard-core, connect the DS to a professional PA system. This is a piece of software that literally rocks.•A built-in effects processor lets players add reverb, chorus, low/high pass, tremolo and more to customize the sound.•Play and sing songs from some of today and yesterday’s most popular artists with accompanying chords and lyrics actually built into the title. Includes more than 50 pre-installed popular songs to play along and sing to.•Not a Musician? No problem. Advanced tutorial modes allow novice musicians to learn how to play guitar without paying for lessons. Additional modes will help users understand chord progressions and train them to recognize chords by ear.•Controls can be adjusted for both left-handed and right-handed musicians, up and down strokes can be swapped to a players’ preference.

What you need to know

This content is sold by Nintendo of Europe GmbH. The payment will be made with Nintendo eShop funds usable through the Nintendo Account used to complete the purchase.

This content is sold by Nintendo of Europe GmbH, payable with Nintendo eShop funds usable through your Nintendo Account. The Nintendo Account Agreement applies to the purchase of this content.

This content may be purchased by users who have registered a Nintendo Account and accepted the respective legal terms. To be able to purchase content for Wii U or Nintendo 3DS family systems, a Nintendo Network ID is also required and your funds usable through the Nintendo Account must be merged with the funds tied to your Nintendo Network ID. If the funds have not yet been merged, you will have the option to do so during the purchase process. To start the purchasing process, it is necessary to sign in with the Nintendo Account and the Nintendo Network ID. After signing in it will be possible to review the details and complete the purchase.

To be able to purchase content for Wii U or Nintendo 3DS family systems, your funds usable through the Nintendo Account must be merged with the funds tied to your Nintendo Network ID. If the funds have not yet been merged, you will have the option to do so during the purchase process. You will be able to review the details and complete the purchase on the next screen.

The details of this offer apply to users who sign in using a Nintendo Account with the country setting corresponding to the country setting of this website. If the country setting of a Nintendo Account is different, the details of this offer may be adjusted (for example, the price will be displayed in the respective local currency).

After your payment has been processed, the content will be downloaded to the applicable system linked to the respective Nintendo Account, or respective Nintendo Network ID in the case of Wii U and Nintendo 3DS family systems. This system must be updated to the latest system software and connected to the internet with automatic downloads enabled, and it must have enough storage to complete the download. Depending on the system/console/hardware model you own and your use of it, an additional storage device may be required to download software from Nintendo eShop. Please visit our Support section for more information.

In the case of games that use cloud streaming technology, only the free launcher application can be downloaded.

Please make sure you have enough storage to complete the download.

After your payment has been processed, the content will be downloaded to the applicable system linked to your Nintendo Account, or your Nintendo Network ID in the case of Wii U or Nintendo 3DS family systems. This system must be updated to the latest system software and connected to the internet with automatic downloads enabled, and it must have enough storage to complete the download. Depending on the system/console/hardware model you own and your use of it, an additional storage device may be required to download software from Nintendo eShop. Please visit our Support section for more information.

In the case of games that use cloud streaming technology, only the free launcher application can be downloaded.

Please make sure you have enough storage to complete the download.

The details of the offer are displayed based on the country settings of your Nintendo Account.

The Nintendo Account Agreement applies to the purchase of this content.

The use of an unauthorised device or software that enables technical modification of the Nintendo console or software may render this game unplayable.

This product contains technological protection measures.

Content not playable before the release date: <> . For pre-orders, payments will be taken automatically starting from 7 days before the release date. If you pre-order less than 7 days before the release date, payment will be taken immediately upon purchase.

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How to make a virtual notepad on a nintendo ds
I know what you're thinking, but Ubisoft's Jam Sessions for the DS isn't just a Guitar Hero rip off. It's more like what would happen if Guitar Hero and *Electroplankton had a baby. And isn't that just an interesting little mental picture? Moving on!
*
Jam Sessions
uses audio digitally mastered from a real acoustic guitar, and will allow players to play along with tracks from "the hottest artists of today and yesterday" (ugh), or just play whatever tune strikes their fancy. There will also be a tutorial mode that will teach the musically impaired (that'd be me) how to play guitar like a pro, or at least not look like a complete chump.

Where Jam Sessions trumps Electroplankton is in its ability to record and playback your play session, though you'll probably just end up with a few strums and some wank yelling "Freebird!"

__UBISOFT ANNOUNCES JAM SESSIONS TM GUITAR TITLE FOR NINTENDO DS TM __A Diverse Music Experience for Everyone: You Actually Play Music!

____Today
Ubisoft, one of the world’s largest video game publishers, announced that Jam Sessions™ – a groundbreaking music title exclusively for the
Nintendo DS™ system in which players actually strum a guitar via the
Touch Screen to make music – will launch in EMEA territories this summer.

“Jam Sessions is an amazing title with limitless potential to entertain and engage a wide audience of people who love music, guitar and singing,” said John Parks, EMEA Marketing Director.
“Basically, it’s a guitar in your pocket but that’s just the beginning.
It’s a chance for people who have never thought of themselves as
‘musically inclined’ to jump right in and play through entire songs, compose their own music and sing along with friends.”

Players will rock out, or smoothly strum, on the lower screen of the Nintendo
DS system, producing an authentic sound digitally remastered from an actual acoustic guitar. The simple interface will guide players into the various easy-to-play modes which include: Performance Mode, allowing users to sing and play along both yesterday and today’s hottest artists; Free-Play Mode, where people can play anything they chose; and Tutorial Mode where novice musicians will learn to play guitar without paying for lessons.

One of the most compelling features is the ability to record what you play and play it back, therefore making Jam Sessions virtual notepad for players to write, play and save their original music anytime, anywhere. The portability of the DS system makes Jam Sessions a complete concert-on-the-go entertainment system, perfect for parties and other social gatherings –
simply hook up some external speakers via the headphone jack and you’re a rock star!

Ow, and I tried using your alpha3.diff to compile it myself.. but it gave me an error on “sys/dir.h” which I guess is part of the fatlib for nds but I cannot find the file anywhere in my devkitpro installation? Could you perhaps help me with that?

Re: Nintendo DS port

Post by dominik81 » 18 Jan 2008 19:41

Yes, I’ll do that. And hopefully I’ll get a website or blog to post random updates at some point.

Re: Nintendo DS port

Post by Falafel » 18 Jan 2008 19:50

Re: Nintendo DS port

Post by phh » 18 Jan 2008 20:41

I don’t know what’s the state of memory consumption, but to have bigger map, you can use some extra memory, for example with the nintendo ds browser “game” (I bought it new for 15€), there is 8MB extra memory on the slot2. The “little” problem is that you need to make your own memory allocator (or you can use this extra memory with static addresses for instance map at the beginning, chat history to base + size of map, or such things)

Re: Nintendo DS port

Post by [email protected] » 18 Jan 2008 21:25

Re: Nintendo DS port

Post by Stylpe » 19 Jan 2008 03:11

phh wrote: Hi here,

I don’t know what’s the state of memory consumption, but to have bigger map, you can use some extra memory, for example with the nintendo ds browser “game” (I bought it new for 15€), there is 8MB extra memory on the slot2. The “little” problem is that you need to make your own memory allocator (or you can use this extra memory with static addresses for instance map at the beginning, chat history to base + size of map, or such things)

Also, the EZV 3-in-1 expansion pack has 16 MB extra ram, although both of these run slower than the DS internal ram, but dominik81 already knows this, he mentioned it on page 2

And lockhp, I can’t speak for dominik81, but I know that your post is what makes me want to do this kind of thing. To see the appreciation and happiness of the users is the best kind of reward there is, so it’s not a stupid post at all

Looking forward to the next test version, dominik81, it seems you’ve been quite busy fixing the glaring bugs and crashes since the last release

Re: Nintendo DS port

Post by Digitalfox » 19 Jan 2008 04:30

Why do you say that?

Because it has more code turning it more complex or you don’t agree the way the code evolved?

Re: Nintendo DS port

Post by DaleStan » 19 Jan 2008 06:18

More code. Lots and lots and lots more code.

The original TTD executable was 485 KB and it contained the entire game and all necessary strings for one language.

That same data, for OpenTTD, weighs in at approximately 3 MB. There is also the additional sprite data that Open requires, beyond the data TTD required:

Re: Nintendo DS port

Post by AlexFili » 20 Jan 2008 10:11

But don’t forget, OpenTTD is a lot more easier to be run on different operating systems. TTDPatch is rubbish in comparison.

By the way I saved my settings like you said (quitting), but when I went on “load” for a managers face. nothing happened. But my other settings have saved fine. Not sure if its a problem with the loading or the saving.

Again, good luck with the latest release. I BELIEVE IN YOU!

Re: Nintendo DS port

Post by dante » 20 Jan 2008 10:49

dominik81 wrote: Here it is, the very first sneak peak at my Nintendo DS port. While it looks pretty much the same as the last screenshots I posted, a lot has changed internally and it is running much smoother now. Through the elimination of the wasteful _chatmessage_backup (a 440KB global variabl ) it is now possible to load bigger maps, up to 128×256.

Other notable changes are:
– based on r11844
– maps up to 256×128 running (but saving only works for 64×64 right now)
– saving and loading works
– in openttd.cfg you can define a path where your data resides
– loading time greatly reduced from 45 seconds to 15 seconds
– rewritten the blitter to free 96KB of main RAM

Some serious bugs still remain:
– pathfinder crashes
– open road station gui, then click on road depot icon -> crash
– station gui crashes / not displayed correctly

To get it running you probably need to DLDI patch it. I have a R4DS card which takes care of patching by itself. Please report any bugs / hardware issues here.

Using Ds lite with R4 card.

error message: No available language packs (invalid version?)
assertion “0”failed: file ” blablabla/openttd.cpp”, line 111

**edit**
wich program was used to make the readme? becouse my txt reading program (notepad i guess) makes the whole readme in 2 huge lines :S